Omega_h is a C++14 library that implements tetrahedron and triangle
mesh adaptativity, with a focus on scalable HPC performance using
(optionally) MPI and OpenMP or CUDA. It is intended to provided
adaptive functionality to existing simulation codes. Mesh adaptivity
allows one to minimize both discretization error and number of degrees
of freedom live during the simulation, as well as enabling moving
object and evolving geometry simulations. Omega_h will do this for you
in a way that is fast, memory-efficient, and portable across many
different architectures.
Build Time
2026-10-17 22:12:21 GMT
Size
1.63 MB
283c317bf0ab973b5b06f06386e9ee93
License
BSD-2-Clause AND BSL-1.0 AND LicenseRef-Fedora-Public-Domain AND MIT AND BSD-3-Clause