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Tue, 27 Oct 2026 22:13:44 UTC |
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Information for RPM
radius-engine-1.1-30.fc45.src.rpm
ID
80378
Build
radius-engine-1.1-30.fc45
Name
radius-engine
Version
1.1
Release
30.fc45
Epoch
Arch
src
Draft
False
Summary
A Lua based real-time 2D graphics game engine
Description
Radius Engine is a Lua script-based real-time 2D graphics engine designed for rapidly prototyping games. Built on top of SDL and OpenGL, games made with Radius Engine are portable to both Windows and Linux.
Build Time
2026-10-17 18:48:24 GMT
Size
261.16 KB
SIGMD5
fd1d6580aa7b054549644d3b87ffb407
License
MIT
Buildroot
f45-build-34362-683
Provides
radius-engine = 1.1-30.fc45
radius-engine-devel = 1.1-30.fc45
Obsoletes
No Obsoletes
Conflicts
No Conflicts
Requires
SDL-devel
SDL_sound-devel
autoconf
compat-lua-devel
libpng-devel
libtool
make
mesa-libGL-devel
mesa-libGLU-devel
physfs-devel
rpmlib(CompressedFileNames) <= 3.0.4-1
rpmlib(FileDigests) <= 4.6.0-1
zlib-devel
Recommends
No Recommends
Suggests
No Suggests
Supplements
No Supplements
Enhances
No Enhances
Files
1 through 6 of 6
Name
Size
radius-engine-0.6-configure-lua.patch
2.76 KB
radius-engine-1.1-compat-lua.patch
459.00 B
radius-engine-1.1-disable-extra-portability.patch
574.00 B
radius-engine-1.1-shared-libs.patch
22.36 KB
radius-engine-1.1.tar.gz
232.17 KB
radius-engine.spec
7.38 KB
Component of
No Buildroots
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