Collection of image processing and texture manipulation tools
Description
The NVIDIA Texture Tools is a collection of image processing and texture
manipulation tools, designed to be integrated in game tools and asset
conditioning pipelines.
The primary features of the library are mipmap and normal map generation,
format conversion and DXT compression.
DXT compression is based on Simon Brown's squish library. The library also
contains an alternative GPU-accelerated compressor that uses CUDA and is
one order of magnitude faster.
Build Time
2026-10-15 15:18:37 GMT
Size
42.97 MB
40006b44a0431d19116edda4863193c7
License
LicenseRef-Callaway-MIT AND Apache-2.0 AND LicenseRef-Callaway-BSD