Information for RPM libretro-gambatte-0-0.9.30.20240507git04486b4.fc45.riscv64.rpm
| ID | 48243 | ||||||||||||||||||||||||
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| Build | libretro-gambatte-0-0.9.30.20240507git04486b4.fc45 | ||||||||||||||||||||||||
| Name | libretro-gambatte | ||||||||||||||||||||||||
| Version | 0 | ||||||||||||||||||||||||
| Release | 0.9.30.20240507git04486b4.fc45 | ||||||||||||||||||||||||
| Epoch | |||||||||||||||||||||||||
| Arch | riscv64 | ||||||||||||||||||||||||
| Draft | False | ||||||||||||||||||||||||
| Summary | Libretro implementation of libgambatte | ||||||||||||||||||||||||
| Description | Gambatte is an accuracy-focused, open-source, cross-platform Game Boy Color emulator written in C++. It is based on hundreds of corner case hardware tests, as well as previous documentation and reverse engineering efforts. The core emulation code is contained in a separate library back-end (libgambatte) written in platform-independent C++. There is currently a GUI front-end (gambatte_qt) using Trolltech's Qt4 toolkit, and a simple command-line SDL front-end (gambatte_sdl). The GUI front-end contains platform-specific extensions for video, sound and timers. It should work on MS Windows, Linux/BSD/UNIX-like OSes, and Mac OS X. The SDL front-end should be usable on all platforms with a working SDL port. It should also be quite trivial to create new (simple) front-ends (note that the library API should in no way be considered stable). | ||||||||||||||||||||||||
| Build Time | 2026-10-14 23:14:53 GMT | ||||||||||||||||||||||||
| Size | 308.89 KB | ||||||||||||||||||||||||
| f786f752717b3a30a8b696b4d7ae41ac | |||||||||||||||||||||||||
| License | GPL-2.0-only | ||||||||||||||||||||||||
| Buildroot | f45-build-16977-493 | ||||||||||||||||||||||||
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| Enhances | No Enhances | ||||||||||||||||||||||||
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| Component of | No Buildroots | ||||||||||||||||||||||||

