Wed, 21 Oct 2026 22:42:01 UTC | login

Information for build v-hacd-4.1.0-22.fc45

ID16822
Package Namev-hacd
Version4.1.0
Release22.fc45
Epoch
DraftFalse
Sourcegit+https://src.fedoraproject.org/rpms/v-hacd.git#ff647cd65be97ba82c16d6c1b73ec26b8b958ba3
SummaryDecomposes a 3D surface into a set of “near” convex parts
DescriptionThe V-HACD library decomposes a 3D surface into a set of “near” convex parts. Why do we need approximate convex decomposition? Collision detection is essential for realistic physical interactions in video games and computer animation. In order to ensure real-time interactivity with the player/user, video game and 3D modeling software developers usually approximate the 3D models composing the scene (e.g. animated characters, static objects…) by a set of simple convex shapes such as ellipsoids, capsules or convex-hulls. In practice, these simple shapes provide poor approximations for concave surfaces and generate false collision detection. Convex-hull vs. ACD A second approach consists in computing an exact convex decomposition of a surface S, which consists in partitioning it into a minimal set of convex sub-surfaces. Exact convex decomposition algorithms are NP-hard and non-practical since they produce a high number of clusters. To overcome these limitations, the exact convexity constraint is relaxed and an approximate convex decomposition of S is instead computed. Here, the goal is to determine a partition of the mesh triangles with a minimal number of clusters, while ensuring that each cluster has a concavity lower than a user defined threshold.
Built byguoguo
State complete
Volume DEFAULT
StartedSun, 18 Oct 2026 03:49:52 UTC
CompletedSun, 18 Oct 2026 03:58:04 UTC
Taskbuild (f45, /rpms/v-hacd.git:ff647cd65be97ba82c16d6c1b73ec26b8b958ba3)
Extra{'source': {'original_url': 'git+https://src.fedoraproject.org/rpms/v-hacd.git#ff647cd65be97ba82c16d6c1b73ec26b8b958ba3'}}
Tags
f45
RPMs
src
v-hacd-4.1.0-22.fc45.src.rpm (info) (download)
noarch
v-hacd-devel-4.1.0-22.fc45.noarch.rpm (info) (download)
riscv64
v-hacd-tools-4.1.0-22.fc45.riscv64.rpm (info) (download)
v-hacd-debugsource-4.1.0-22.fc45.riscv64.rpm (info) (download)
v-hacd-tools-debuginfo-4.1.0-22.fc45.riscv64.rpm (info) (download)
Logs
riscv64
mock_config.log
state.log
build.log
root.log
dnf5.log
noarch_rpmdiff.json
mock_output.log
hw_info.log
installed_pkgs.log
Changelog * Fri Jul 17 2026 Fedora Release Engineering <releng@fedoraproject.org> - 4.1.0-22 - Rebuilt for https://fedoraproject.org/wiki/Fedora_45_Mass_Rebuild * Wed May 20 2026 Benjamin A. Beasley <code@musicinmybrain.net> - 4.1.0-21 - Use the cmake declarative buildsystem * Wed May 20 2026 Benjamin A. Beasley <code@musicinmybrain.net> - 4.1.0-20 - Include a freely licensed .obj file in the SRPM for testing * Wed May 20 2026 Benjamin A. Beasley <code@musicinmybrain.net> - 4.1.0-19 - Use various long options * Sun Mar 15 2026 Benjamin A. Beasley <code@musicinmybrain.net> - 4.1.0-18 - The ninja backend is the default now; don’t bother specifying it * Sat Jan 17 2026 Fedora Release Engineering <releng@fedoraproject.org> - 4.1.0-15 - Rebuilt for https://fedoraproject.org/wiki/Fedora_44_Mass_Rebuild * Fri Jul 25 2025 Fedora Release Engineering <releng@fedoraproject.org> - 4.1.0-14 - Rebuilt for https://fedoraproject.org/wiki/Fedora_43_Mass_Rebuild * Sun Jan 19 2025 Fedora Release Engineering <releng@fedoraproject.org> - 4.1.0-13 - Rebuilt for https://fedoraproject.org/wiki/Fedora_42_Mass_Rebuild * Sun Nov 03 2024 Benjamin A. Beasley <code@musicinmybrain.net> - 4.1.0-12 - Invoke %cmake in %conf rather than in %build * Sat Jul 20 2024 Fedora Release Engineering <releng@fedoraproject.org> - 4.1.0-10 - Rebuilt for https://fedoraproject.org/wiki/Fedora_41_Mass_Rebuild